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http://www.ziddu.com/download/16715454/2689-FinalFantasyVIAdvanceUXenophobia.rar.htmlThe Menu Screen is accessed by pressing Start outside of battle. Here is the basic layout of the sub-menus you'll find in the Menu Screen: - Items - Magic - Equipment - Status - Order & Row - Config - Quicksave - Save And here's the lowdown on all of the sub-menus: O---------------O | I T E M S | O---------------O In here you'll find all the items you have in your inventory. You can only carry 48 different "items" in which you can carry 99 of each. Hypothetically speaking, you could carry 4752 Potions ... IF you really wanted. When you buy items in a shop, they'll be put in a seperate slot, so you'll have to SORT your items often to maximize your free space. ____________________________________________________________ | | | [1] -> | -> Use Sort Trash | Items | |______________________________________|_____________________| | | [2] -> | ->Hi-Potion 99 Hi-Potion 99 | | X-Potion 9 Ether 54 | | Dry Ether 8 Elixer 10 | | Phoenix Down 40 Remedy 35 | | Siren 20 Gysahl Whistle 6 | | Tent 6 Cottage 8 | | Bomb Fragment 5 Antarctic Wind 4 | | Arctic Wind 1 Rage of Zeus 3 | | \Excalibur 1 /Yoichi's Bow 1 | |____________________________________________________________| | | [3] -> | Restores HP | | | |____________________________________________________________| [1] This is the Item Submenu. If you USE an item, you can select an item to use and a character to use it on (or all characters for certain items). If you SORT your items, FINAL FANTASY IV Advance will automatically sort all your items for you so that you don't have to. If you TRASH an item, you will, well, trash it. Keep in mind you'll lose the item forever, so be careful on what you trash. [2] These are where your items are displayed. If you select the USE option, you'll see a cursor in here, where you can select the item you want to USE. [3] This will describe the item that you've selected (as described in [2]). O---------------O | M A G I C | O---------------O In here you'll find all the magic a character has. If the character cannot use magic (Kain, Yang, Cid, etc.), you'll see a notice that the character cannot use magic. ____________________________________________________________ | | | | | | | W. Magic | ___ Rydia | [1] -> | -> B. Magic | |___| Lv. 60 HP 2150 / 2150 | <- [2] | Summon | MP 521 / 521 | | | | |________________|___________________________________________| | | [3] -> | -> O Firaga O Tornado O Blizzaga | | O Quake O Thundaga O Flare | | O Fira O Meteor O Blizzara | | O Bio O Thundara O Poison | | O Fire O Drain O Blizzard | |____________________________________________________________| | | [4] -> | Causes fire damage | | MP Use 30 | |____________________________________________________________| (Before you ask, yes, this is possible. My party is in the Lunar Ruins.) 1) This shows the types of magic that you have. The different types of magic can be found later, in section [MECH.006]. 2) This shows your character's portrait, their name, their level, and their HP/MP stats. 3) This shows the spells you have in the type of magic you select. Spells that are grayed out cannot be used outside of battle. 4) When you have a spell selected, this area shows what effect the spell will have. In addition, it'll show how much MP the spell will use. O-----------------------O | E Q U I P M E N T | O-----------------------O In here you'll see the equipment that any given character has equipped on them right now. Each character has five pieces of equipment: the right hand, the left hand, the head, the body and the arms. Also, each character has a dominant hand, where their main weapon will be equipped (the exception is bows). Some characters (Yang and Edge) can use their weapons in either hand, since they are ambidexterous. Bows are an exception to the normal rule. With a bow, you want to equip the bow itself in the non-dominant hand and the arrows in the dominant hand. ____________________________________________________________ | | | [1] -> | -> Equipment Best Equip. | Equipment | |______________________________________|_____________________| | | [2] -> | ____ -> R. Hand Ragnarok | | |____| L. Hand Crystal Shield | | Cecil Head Crystal Helm | | Right-handed Body Crystal Mail | | Arms Crystal Gloves | | \ 232 V 87 O 29 | |____________________________________________________________| | | [3] -> | -> Excalibur 1 Piggy's Stick 1 | | Artemis Arrow 20 Yoichi's Bow 1 | | Elven Bow 1 Yoichi Arrow 20 | |____________________________________________________________| | | [4] -> | Legendary holy sword of the hero. | |____________________________________________________________| [1] This is the Equipment Submenu. If you select EQUIPMENT, you can choose what equipment to put on a character. If you choose BEST EQUIP., FINAL FANTASY IV Advance will automatically choose the best equipment for your character, based upon the highest defense. [2] Here you'll see your character's portrait, their dominant hand, their current equipment, and their attack power, defense and magic defense. [3] If you select a piece of equipment in [2], you'll see a cursor here which you can use to select a new piece of equipment. [4] If you select a piece of equipment in [3], you'll see a description of the equipment here. O-----------------O | S T A T U S | O-----------------O In here you will see a full statistical analysis of your character. ____________________________________________________________ | | | | ____ Cecil Paladin | Status | [1] -> | |____| | * | | Right-handed |__________________| | Lv 52 | | HP 3699/3699 EXP | | -> Battle Mode Wait Active | | Battle Speed 1 2 3 4 5 6 | | Battle Msg. 1 2 3 4 5 6 | | B Button Dsh. ON OFF | | Cursor Pos. Default Keep | | Window Color R 0 G 0 B 5 | | Bestiary | | | |______________________________________ _____________________| | | | | Set time flow of | (A) Confirm | | battle. | (B) Cancel | |______________________________________|_____________________| Here's the lowdown on all these options. Battle Mode: WAIT will stop time when you're choosing spells, items, etc. ACTIVE will have the battle running at all times. Battle Speed: This will determine the speed that the battle moves. The lower the number, the faster the battle will move. Battle Msg.: This will determine how fast the messages flash across the top of the screen. Messages include spell names, speaking, the whole works. The lower the number, the shorter amount of time the message will flash across the screen. B Button Dsh.: This will toggle the B Button Dash. If this option is set to ON, your character will always dash. If this option is set to OFF, your character will only dash when you hold down the B Button. Cursor Pos.: This determines where your cursor will appear on the menu. If this is set to DEFAULT, the cursor will always appear on the top. If this is set to KEEP, the cursor will appear where you last had it. Keep in mind that this option DOES NOT WORK IN BATTLE. Window Color: If you hate blue for some odd reason, you can change the color of the window. Using the Red, Green and Blue colors, you can change each color's settings from a level between 0 and 7. The color you choose will follow to every window's colors. Bestiary: Here you can check all the enemies you've defeated so far. Monsters highlighted in yellow with three stars to the left of them are monsters that you have not yet viewed in the Bestiary. O-----------------------O | Q U I C K S A V E | O-----------------------O As the name implies, this option will quickly save your game and then quit it. You don't have to be at a Save Point or on the Overworld to Quicksave. However, once you reload your Quicksave, you lose the Quicksave, so keep that in mind. You can't depend on a Quicksave to save your ass if you get pwned. O-------------O | S A V E | O-------------O If you are at a Save Point or on the Overworld, you can save your game. Doing so will save your progress (duh) so you can: 1) Go to sleep. 2) See #1 for details. When you see the Game Over screen, you can reload your last save and not be screwed. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I V | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | S T A T U S E F F E C T S | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.005] | | | O---------------O O------------O This section goes over the various status effects, what they do, and how to fix them. In case you don't know, Esuna is a White Magic spell. Rosa learns it at Lv. 18, Porom learns it at Lv. 20 and Cecil learns it at Lv. 24. O-----------O--------------------------------------------------O---------------O | Status | Effect | Remedy | O-----------O--------------------------------------------------O---------------O | | | | | Sleep | Target falls asleep, unable to act | Esuna spell | | | | Alarm Clock | | | | | | Paralysis | Target cannot move, unable to act | Esuna spell | | | | Unicorn Horn | | | | | | Confusion | Commands not accepted, may attack allies | Esuna spell | | | | Be attacked | | | | | | Curse | Attack and Defense reduced by half | Esuna spell | | | | Cross | | | | | | Poison | Poison gradually reduces HP | Esuna spell | | | | Antidote | | | | | | Darkness | Vision worsens, physical attacks more likely to | Esuna spell | | | miss | Eye Drops | | | | | | Silence | Unable to use Magic | Esuna spell | | | | Echo Herbs | | | | | | Pig | Target turns into a pig, unable to use magic | Esuna spell | | | | Pig spell | | | | Diet Food | | | | | | Toad | Target turns into a toad, unable to use magic, | Esuna spell | | | magic, Attack and Defense decrease | Toad spell | | | | Maiden's Kiss | | | * | | | Mini | Target turns small, Attack and Defense reduced | Esuna spell | | | by half | Mini spell | | | | House Hammer | | | | | | Petrify * | Target is turned to stone, unable to act | Esuna spell | | | | Gold Needle | | | | | | KO * | Target is knocked out and is unable to act until | Life spell | | | restored | Phoenix Down | | | | | O-----------O--------------------------------------------------O---------------O * If your entire party is either KO'd or Petrified, the game will end. O------------O-----------------------------------------------------------------O | __ __ | F I N A L F A N T A S Y I V | | | \ / | O-----------------------------------------------------------------O | | \/ | | G A M E M E C H A N I C S | | | |\ /| | O-----------------------------------------------------------------O | | | \/ | | | M A G I C L I S T | | | | | | O-------------------------------------------------O---------------O | |_| |_| | | ^[MECH.006] | | | O---------------O O------------O Here's a list of spells you find in the game, sorted by type. O---------------------------O | W H I T E M A G I C | O---------------------------O Name ............ Cure MP Cost ......... 3 MP Who can learn ...... Lv. Description ..... Restores a small amount of HP Inflict damage on undead monsters Name ............ Cura MP Cost ......... 9 MP Who can learn ...... Lv. Description ..... Restores some HP Inflict damage on undead monsters Name .......... Curaga MP Cost ........ 18 MP Who can learn ...... Lv. Description ..... Restores a large amount of HP Inflict damage on undead monsters Name .......... Curaja MP Cost ........ 40 MP Who can learn ...... Lv. Description ..... Restores all HP Inflict damage on undead monsters Name ........... Esuna MP Cost ........ 20 MP Who can learn ...... Lv. Description ..... Removes all status ailments except KO Name ............ Life MP Cost ......... 8 MP Who can learn ...... Lv. Description ..... Removes KO status / Kills undead monsters Name ....... Full-Life MP Cost ........ 52 MP Who can learn ...... Lv. Description ..... Removes KO status and restores all HP Kills undead monsters Name ........... Blink MP Cost ......... 8 MP Who can learn ...... Lv. Description ..... Creates clones and increases evasion Name ......... Protect MP Cost ......... 9 MP Who can learn ...... Lv. Description ..... Increases defense from physical attacks Name ........... Shell MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Increases defense from magic attacks Name ......... Reflect MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Light encases the target and reflects magic attacks Name ........... Float MP Cost ......... 8 MP Who can learn ...... Lv. Description ..... Lifts target off the ground and avoids damage inflicted from the ground Name ............ Hold MP Cost ......... 5 MP Who can learn ...... Lv. Description ..... Causes paralysis and halts enemy movement Name ......... Silence MP Cost ......... 6 MP Who can learn ...... Lv. Description ..... Stops target from casting spells Name ....... Confusion MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Confuses target and causes it to attack its allies Name ............ Slow MP Cost ........ 14 MP Who can learn ...... Lv. Description ..... Slows movement of target Name .......... Dispel MP Cost ........ 12 MP Who can learn ...... Lv. Description ..... Eliminates and nullifies effects of magic cast on target Name ............ Scan MP Cost ......... 1 MP Who can learn ...... Lv. Description ..... Scans target's stats and weaknesses Name ........... Haste MP Cost ........ 25 MP Who can learn ...... Lv. Description ..... Speeds up target's movement Name ......... Berserk MP Cost ........ 18 MP Who can learn ...... Lv. Description ..... Increases attack power and causes them to attack uncontrollably for the rest of the battle Name ........ Teleport MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Escape from battles or return to the entrance of a dungeon or tower Name ............ Mini MP Cost ......... 6 MP Who can learn ...... Lv. Description ..... Shrinks target or nullifies Mini status Name ........... Sight MP Cost ......... 2 MP Who can learn ...... Lv. Description ..... Use outside of battle to get an overview of the surrounding area Name ............ Holy MP Cost ........ 46 MP Who can learn ...... Lv. Description ..... Hits target with the holy light of judgement O---------------------------O | B L A C K M A G I C | O---------------------------O Name ............ Fire MP Cost ......... 5 MP Who can learn ...... Lv. Description ..... Shoots a fireball that inflicts fire damage Useful against enemies weak against fire Name ............ Fira MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Stronger version of Fire Name .......... Firaga MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Strongest version of Fire Name ........ Blizzard MP Cost ......... 5 MP Who can learn ...... Lv. Description ..... Freezes the air into blocks of ice, damaging the enemy; useful against enemies weak against ice Name ........ Blizzara MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Stronger version of Blizzard Name ........ Blizzaga MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Strongest version of Blizzard Name ......... Thunder MP Cost ......... 5 MP Who can learn ...... Lv. Description ..... Brings lightning down from overhead to damage the enemy; useful against enemies weak against lightning Name ........ Thundara MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Stronger version of Thunder Name ........ Thundaga MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Strongest version of Thunder Name ......... Tornado MP Cost ........ 25 MP Who can learn ...... Lv. Description ..... Generates a powerful whirlwind that brings the enemy close to death Name ........... Quake MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Sends energy waves through the ground, causing an earthquake Name .......... Meteor MP Cost ........ 99 MP Who can learn ...... Lv. Description ..... Causes meteors to fall from the heavens, inflicting massive damage Name .......... Poison MP Cost ......... 2 MP Who can learn ...... Lv. Description ..... Extracts natural poisons from the ground and air and injects them into the enemy's body, inflicting damage Name ............. Bio MP Cost ........ 20 MP Who can learn ...... Lv. Description ..... Activates and magnifies bacteria attacked to the enemy's body, causing a gradual reduction in HP Name ........... Stone MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Instantly turns the enemy to stone, regardless of HP Name ........... Death MP Cost ........ 35 MP Who can learn ...... Lv. Description ..... Calls Death forth to the enemy, instantly removing its soul and killing it Name ............ Warp MP Cost ......... 4 MP Who can learn ...... Lv. Description ..... Returns to the*previous floor in a dungeon, ineffective in battle Name ............ Toad MP Cost ......... 7 MP Who can learn ...... Lv. Description ..... Turns target into a toad or nullifies Toad status Name ............. Pig MP Cost ......... 1 MP Who can learn ...... Lv. Description ..... Turns target into a pig or nullifies Pig status Name ........... Flare MP Cost ........ 50 MP Who can learn ...... Lv. Description ..... Uses a fusion reaction to damage target Name ........... Sleep MP Cost ........ 12 MP Who can learn ...... Lv. Description ..... Causes enemy to fall asleep Name ............ Stop MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Forces time to slow down around the enemy and stops time Name ........... Drain MP Cost ......... 9 MP Who can learn ...... Lv. Description ..... Converts enemy HP to energy waves, absorbs them and sends them back to the caster Name .......... Osmose MP Cost ......... 9 MP Who can learn ...... Lv. Description ..... Converts enemy MP to energy waves, absorbs them and sends them back to the caster O---------------------------------O | N I N J I T S U M A G I C | O---------------------------------O Name ........... Image MP Cost ......... 6 MP Who can learn ...... Lv. Description ..... Creates decoys of self, holds off physical attacks Name ........... Blitz MP Cost ........ 25 MP Who can learn ...... Lv. Description ..... Calls forth lighting that damages enemies Name ........... Flame MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Causes flames to flare up around enemies, damaging them Name ........... Flood MP Cost ........ 20 MP Who can learn ...... Lv. Description ..... Calls forth a tsunami that damages enemies Name ............. Pin MP Cost ......... 5 MP Who can learn ...... Lv. Description ..... Attacks the enemy's shadow, temporarily halting movement Name ........... Smoke MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Throws a smoke bomb that allows the party to escape a battle O-----------------------------O | S U M M O N M A G I C | O-----------------------------O Name ......... Chocobo MP Cost ......... 7 MP Who can learn ...... Lv. Description ..... Summons a chocobo spirit that inflicts damage with a chocobo kick Name .......... Dragon MP Cost ........ 20 MP Who can learn ...... Lv. Description ..... Summons the Mist Dragon, attacks all enemies with Mist Breath Name ........... Shiva MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Summons Shiva, the ice queen, to use her Diamond Dust on enemies Name ........... Ramuh MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Summons Ramuh, the thunder god, to use his Bolt of Judgement on enemies Name ........... Ifrit MP Cost ........ 30 MP Who can learn ...... Lv. Description ..... Summons Ifrit, the fire spirit, to use his Hellfire on enemies Name ........... Titan MP Cost ........ 40 MP Who can learn ...... Lv. Description ..... Summons Titan, the earth deity, to use Gaia's Wrath on enemies Name ........... Asura MP Cost ........ 50 MP Who can learn ...... Lv. Description ..... Summons Asura, the queen of the summons. She will cast Protect, Curaga, or Life on all allies Name ....... Leviathan MP Cost ........ 50 MP Who can learn ...... Lv. Description ..... Summons Leviathan, spirit of the sea, to bring forth a massive tsunami Name ........... Sylph MP Cost ........ 25 MP Who can learn ...... Lv. Description ..... Summons Sylph, the spirit of the wind, to use Whisperwind to siphon HP from one enemy and distribute it among all allies Name ............ Odin MP Cost ........ 45 MP Who can learn ...... Lv. Description ..... Summons Odin to cut through enemies with his Zantetsuken Name ......... Bahamut MP Cost ........ 60 MP Who can learn ...... Lv. Description ..... Summons Bahamut, the dragon god, to annihilate enemies with his Mega Flare Name .......... Goblin MP Cost ......... 1 MP Who can learn ...... Lv. Description ..... Summons a Golbin to perform its Goblin Punch, which hits the enemy for paltry damage Name ......... Bob-omb MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Summons a Bomb that self-destructs and damages a single enemy Name ...... Cockatrice MP Cost ........ 15 MP Who can learn ...... Lv. Description ..... Summons a Cockatrice that will damage one foe and may Petrify the enemy Name ..... Mind Flayer MP Cost ........ 18 MP Who can learn ...... Lv. Description ..... Summons a Mind Flayer that will damage one foe and may Paralyze the enemy O-------------------------O | T W I N M A G I C | O-------------------------O Name ........... Comet MP Cost ........ 20 MP Who can learn ...... Lv. Description ..... Causes non-elemential damage Name ............ Pyro MP Cost ........ 10 MP Who can learn ...... Lv. Description ..... Causes fire damage 978778 | | MP 214/ 214 For next level: 14326 | |____________________________________________________________| | | [2] -> | Ability Attack 12 232 | | Strength 78 Precision 99% | | Agility 32 Defense 7 87 | | Stamina 66 Evasion 40% | | Intellect 28 Magic Defense 3 29 | | Spirit 59 Magic Evasion 31% | | | | (A)Switch | |____________________________________________________________| [1] This area shows the character's name, class, dominant hand, level, current and maxmimum HP, current and maximum MP, EXP acquired and EXP required to reach the next level. [2] This area shows all your character's stats, which influence the character's performance in all aspects. Here's the lowdown on all of them: -Strength: Influences the effectiveness of physical attacks. -Agility: Speed at which characters take action. -Stamina: Manner by which HP increases. -Intellect: Effectiveness of Black Magic. -Spirit: Effectiveness of White Magic. -Attack: The first number is the number of attacks a character can perform at once. The second number is the attack power (influenced by Strength and the weapon equipped). Combined they create the number you see when you attack in battle. -Precision: Probability of hitting when attacking. -Defense: The first number is the number of attacks a character can defend against. The second number is the defensive power (influenced by the armor you wear). Combined they create the total defensive power on the character. -Evasion: Probability of evading an attack. -Magic Defense: The first number is the number of magical attacks a character can defend against. The second number is the magical defensive power (which is influenced by the armor you wear, as well as your "natural" magic defense). Combined they create the total magic defense on your character. -Magic Evasion: Probability of evading a magic attack. If you press the A button on this screen, it will switch the bottom of the screen so you can see what equipment you have on the character in question. O---------------------------O | O R D E R & R O W | O---------------------------O Using the "Order" option, you can change the order of your teammates. So you don't like having Cecil in the middle? Put him at the top. Don't like Rosa and Rydia's setup? Change them around a bit if you so wish. Using the Nrder option, in conjunction with the Row option (described below), you can change your entire team's lineup to whatever you choose. Using the "Row" option, you can quickly shift all your front row and back row characters. The advantage to this is that there are times where you may have three fighters and two mages or one fighter and three mages. Using the Row option will help optimize your team's lineup so that you have spellcasters in the back and fighters in the front. When you have characters in front, their precision is increased, but the damage you take from physical attacks also increases. When you have characters in back, their precision MIGHT be decreased (bows are an exception), but the damage you take from enemy attacks also decreases. O-----------------O | C O N F I G | O-----------------O In here you can change your preferences to how the game is played. ____________________________________________________________ | | | | Config | Config | |______________________________________|_____________________| |
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